Curriculum Vitae
Skills
Object(ive)
In all things I do and in all the ways that I think, I am first and foremost a designer. I spent over ten years as a practicing designer and art director, overlapped by ten further years as an educator, researcher and cultural anthropologist in the field of user-experience design. Systems thinking and human centered methodologies are central to my personal design philosophy. My future hope is to further apply, expand and test my experience.
Education
North Carolina State University
Master of Graphic Design — User-Experience Design
2011
Thesis titled "Diagramming User-Experience: a systems approach for interaction design teams." Advisory committee: chair - Meredith Davis, members - Will Temple and Santiago Piedrafita
California College of the Arts
Bachelor of Fine Arts — Graphic Design
1998
Elected by faculty for "Presidents Circle," Graduated with Distinction.
Other: Indiana University
2013-15
Completed PhD level coursework for major in Human Computer Interaction Design (HCI-D) and minor in Cultural Anthropology. In addition to coursework — participated in numerous research projects (see research section below).
expert in:
ILLUSTRATOR
PHOTOSHOP
INDESIGN
ACROBAT
competent in:
PREMIERE
MS WORD
novice in:
XD
SKETCH
INVISION
Languages
novice in:
HTML/CSS
Design
Indiana University
09/2011 - 06/2019
Occasional projects included info graphics, concept maps, system maps and posters.
Epidemic Design
01/2001 - 01/2016
Self-employed — provided consulting and creative services in human-centered design including visual design, user-experience design and curriculum development, . Duties include all phases of the design and business process — concept development, design, production and supervision of projects. Contracting and art direction of copywriters, illustrators, photographers and production designers/engineers.
2001-2009: Full-time studio owner/designer.
2009-2016: Occasional contract work.
Horton Lantz Morroco
05/1998 - 12/2000
Began as a design intern in May of 98
Hired as designer in May of 99 — duties included working with copywriters for concept development and subsequent design of projects including digital media, brochures, catalogs, advertisements, identity, and packaging. Art direction of copywriters, illustrators, photographers and production designers/engineers.
Bielenberg Design
2010 - present
Intern/Designer — designed and assisted in the design, concept development and production of projects including corporate identity, digital and print collateral of all kinds.
Research
Indiana University — Bloomington, IN
01/2013 – present
Personal Research — examining the evolution processes of design methods, design ideas and personal design philosophies. My interests focus on how design ideas and philosophies are embedded in designs and I am exploring how they are formed and evolve from design artifact to the mind of the designer and back to artifact.
Published — Dickson, G., & Stolterman, E. (2016). “Why Design Method Development is not always carried out as User-Centered Design.” CHI 2016. ACM Press.
01/2013 – 12/2014
HCI-D Research Group — two research rotations with Erik Stolterman and Martin Siegel. My area of work focused on design methodologies, how they are developed, used and evolve. National Science Foundation (NSF) Grant Award no. 1115532
Published — Dickson, G., & Siegel, M. (2014). “Board Game Design: A Metaphor for the Development of Interaction and Experience Design Methods.” AIGA: Design Educator’s Conference: Connecting Dots. March 2014
North Carolina State University
01/2011 – 05/2011
Research Assistantship with Dr. Cymbre Raub — focused on Design History for Engineers and Scientists. Responsible for assisting Dr. Raub with her design history research as well as student reviews, preparing digital materials for course and day to day class operations.
Write
Dickson, Gary, and Erik Stolterman. "Why design method development is not always carried out as user-centered design." Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 2016.
Dickson, G., & Siegel, M. (2014). “Board Game Design: A Metaphor for the Development of Interaction and Experience Design Methods.” AIGA: Design Educator’s Conference: Connecting Dots. March 2014
“A Designers Education.” [Online] Available, Graphic-Design.com,
June 2006
“Function is Dead.” [Online] Available, Graphic-Design.com,
February 2006
“The Road to Mata Ortiz.” Clay Times Magazine, Jan/Feb 2005
“Nothing Up My Sleeve.” [Online] Available, Graphic-Design.com, December 2004
“Inspiration in a Bottle.” [Online] Available, Graphic-Design.com, November 2004
“Design from the Edge.” [Online] Available, Graphic-Design.com, October 2004
“Witchdoctors for the Postmodern World.” [Online] No Longer Available, DesignerToday.com, August 2004
“Viral Engineering for Graphic Designers.” [Online] No Longer Available, Graphics.com, May 2004
Speak
ACM — CHI
San Jose, CA
05/2016
Paper/Presentation — Presented paper titled “Why Design Method Development is not always carried out as User-Centered Design.”
AIGA — Design Educator’s Conference: Connecting Dots
Cincinnati, OH
03/2014
Paper/Presentation — Presented paper titled “Board Game Design: A Metaphor for the Development of Interaction and Experience Design Methods”
NCSU Graduate Symposium: Design, Community and the Rhetoric of Authenticity
Raleigh, NC
01/2010
Main stage presenter — presented exploration titled “Mutation Breeds Authenticity.”
Teach
RMIT University — Hanoi, Vietnam
01/2020 – present
Associate Lecturer
School of Communication and Design — Design Studies
INTERACTION DESIGN STREAM DEVELOPER/COORDINATOR
Designed, developed, taught and coordinated implementation of a rigorous series of three courses (see below) across Hanoi and Saigon campuses. These are intensive, sequential, four-week, “block-mode” courses. They focus on human-centered design, goal-directed design, user-experience and interaction design.
Interaction Design Theory (weeks 1-4) — This theory-oriented course focuses on developing a deeper understanding of how and why users interact with technology. Students explore several theoretical frameworks through a series of exercises and assignments that explore theory though user-research and the creation of various artifacts.
Interaction Design Skills (weeks 5-8) — This skills-oriented course helps students to develop the abilities required to create user-centered, goal-directed design solutions. Students explore methodologies and tools for design research, analysis and prototyping aimed at digital solutions.
Interaction Design Project (weeks 9-12) — In this project-oriented course students leverage skills and knowledge from the “Theory” and “Skills” courses to develop context sensitive design solutions for digital spaces. Projects focus on a holistic approach that not only include prototyping but also require user-research, analysis and testing. Students develop projects from problem-seeking to concept development to prototype refinement.
GRAPHIC DESIGN STREAM INSTRUCTOR — Taught and furthered the development of courses that are part of a rigorous series of three courses (see below) across Hanoi and Saigon campuses. These are intensive, sequential, four-week, “block-mode” courses.
Graphic Design Theory (weeks 1-4) — This theory-oriented course focuses on developing a deeper understanding identity and branding solutions. Students explore several theoretical frameworks through a series of exercises and assignments that explore theory though concept development and iteration resulting in various artifacts.
Graphic Design Project (weeks 9-12) — In this project-oriented course students leverage skills and knowledge from the “Theory” and “Skills” courses to develop graphic design solutions. Projects focus on extending and enhancing brand identity.
FIRST YEAR / FOUNDATION COURSES
Systems of Design — Co-design/developed, taught and implemented a rigorous course focused on systems thinking for designers across Hanoi and Saigon campuses. Students participate in a series of exercises and projects that focus on systems thinking for analysis, creation and representation.
History and Theory of Design 1 — Course introduces students to design theory and history in a global context. Students approach the history with a focus on the various design movements at various times: how they were influenced by, and embodied, their political, social and economic contexts.
Visual Vocabulary — Course explores how theories of colour, typography and formal composition inform design strategies that are key to successful production of design outcomes. Students are encouraged to apply and reflect upon design related theories and models so they understand how theory can support effective design.
Elements and Principles of Design — Course focuses on providing students with a design language through familiarity with the essential concepts and principles underlying all good design. The course encourages students to experiment with different forms and different elements.
Indiana University
08/2018 – 06/2019
Adjunct Instructor
School of Informatics, Computing and Engineering: Human-Computer Interaction Design (HCI-D)
Informatics BS: 300 Level Hybrid Course —Developed, taught and implemented a rigorous 300 level BS lecture/studio introductory course focused on human-centered design, user-experience and interaction design.
2018 Summer course — Visual Design for User-Experience: 300 Level Course — Re-designed, developed and taught a course titled, “Visual Design for UX Designers.” The curriculum focused on visual, human-centered methods for IX/UX design.
Hewlett Packard
06/2016 – 12/2016
Curriculum Designer/Developer — contract
HP Life
Development of Online Course in Design Thinking:
Wrote and developed an online, self-paced “Design Thinking” course for small business entrepreneurs. The intent of the course is to introduce entrepreneurs to design thinking methods, processes and strategies that they may be able to adapt for use in their businesses. Goals of the course include helping students learn strategies for innovation and creative problem solving. Work also included the design of visuals and downloadable materials. Collaborated with HP and their vendors to create a course that was implemented online.
Indiana University
08/2015 – 05/2018
Visiting Assistant Professor
School of Art, Architecture and Design
Curriculum Development — Responsible for instruction and curriculum development for design students at the BA, BFA, MS and MFA levels.
Graphic Design BFA: 400 Level Studio Course — Developed, taught and implemented a rigorous 400 level BFA Studio course focused on anthropological methods adapted for visual research, human-centered design, user-experience and interaction design for visual designers.
Intro to Graphic Design: 200 Level Course — Developed, taught and implemented with other instructors a 200 level “Intro to Graphic Design” course. Duties included instructing, advising and supervising three associate instructors as they implemented and taught separate sections of this course. Curriculum focused on the use of human-centered design methods and visual research. The intent of this course was to create a foundation for students interested in visual design to think in terms of interaction and user-experience design. Projects were scaffolded and included user research, concept mapping, a board game design, identity, packaging and a process book.
Designer as Producer: 300 Level Course — Developed and taught a new 300 level “Designer as Producer” course. Curriculum focused primarily on visual methods for user research. The intent of this course was to encourage student to explore the notion of “designer as author.” Students conducted field research that was then applied to human-centered, visual designs. Projects were scaffolded and included user research, concept mapping, a board game design, identity, packaging and a process book.
Indiana University
01/2015 – 07/2015
Associate Instructor
School of Informatics, Computing and Engineering: Human-Computer Interaction Design (HCI-D)
User-Experience Design: 300 Level Courses — Assisted with the development and implementation of two HCI-D courses — one for beginning undergraduate informatics students and the other was a new advanced course for undergraduates.
Visual Design for User-Experience: 300 Level Course — Co-designed, developed and taught a new course titled, “Visual Design for UX Designers.” This course was the first of its kind at IU for undergraduate, informatics students. The curriculum focused on visual, human-centered methods for IX/UX design.
Indiana University
08/2011 – 07/2013
Visiting Assistant Professor
School of Art, Architecture and Design
Curriculum Development — Responsible for instruction and curriculum development for design students at the BA, BFA, MS and MFA levels.
User-Experience for Visual Designers: 400 Level Course — Designed, developed and taught a course introducing undergraduate graphic design students to the use of systems theory, human-centered design models and IX/UX design.
Visual Design for HCI-D: 500 Level Course — Designed, developed and taught a course for graduate level HCI-D students — coursed focused on visual, human-centered methods for IX/UX design.
Production Designer: 300 Level Course — Designed and taught a course addressing production for graphic designers and the use of digital tools. Human-centered design methods were used as a tool to illustrate production processes.
Intro to Graphic Design (Thinking): 200 Level Course — Designed and taught a course to introduce graphic design students to design thinking concepts and theories.
Graphic Design BFA: 400 Level Studio Course — Designed and taught the BFA capstone/thesis course. Emphasis was directed towards the relationship between visual design and IX/UX design.
Typography 1: 300 Level Course — Reshaped and taught a comprehensive course in typography.
Design Thinking Workshop for Non-Design Undergraduates — Developed and taught a workshop on design thinking for non-design majors for Kelly School’s “Art of Business” program.
UX and Service Design Workshop for Non-Design Undergraduates — Co-Developed and taught a workshop on building and evaluating product/service value through a user-centered approach for Kelly School’s “Art of Business” program.
Miscellaneous — Additional endeavors included preparing lectures and outreach projects for collaboration with IU’s business and informatics schools.
North Carolina State University
08/2010 – 05/2011
Teaching Assistantship with Dean Marvin Malecha
Design Thinking for “First Year Experience,” — Two Semester 100 Level Course — Responsible for instructing, tracking, grading and mentoring forty, first-year design students with regard to design thinking processes and strategies.
Instructor
Design Workshop for High School Design Camp — created a one-day workshop for high school juniors and seniors introducing them to graphic design fundamentals — instructed, mentored and critiqued 10 groups over 2 weeks.
Cornish College of the Arts — Seattle, WA
08/2005 – 05/2009
Adjunct Instructor
Typography 1, Design Fundamentals 1, Digital Drawing 1, Digital Darkroom 1 and Digital Publishing 1 — Responsible for course development and instructing first and second year design students with regard to typography, design fundamentals and digital design tools. My responsibilities included the development and implimentation of curriculum to ensure that students were at a demonstrable, high level of competence for reviews at the end of student’s 2nd year.
Other
04/2008 – 05/2009
IADT — Tukwilla, WA
Adjunct Instructor (part–time) — Typography 2, Drawing 1 and Design Fundamentals.
01/1999 – 06/1999
Antioch High School — Antioch, CA
Full-Time Temp. Teacher: Art 1–2
General Art Instruction — Course development and implementation. Instructing foundation level drawing, painting, color theory, composition, etc.
Serve
Indiana University
01/2018 – 05/2019
BS Program Development Committee — Primary committee member for the design and development of a unique new BS program in user-experience design. Program to be co-owned by The School of Informatics, Computing and Engineering, and The School of Art, Architecture and Design.
2016/2017
AIGA Design Educators Community
Grant Reviewer — 2016-17 AIGA DEC Design Faculty Research Grants
Based in AIGA guidlines and professional experience — rated and critiqued grant proposals
2016/2017
Event Coordinator/Planner As part of the IU School of Art and Design’s McKinney Visisting Artist Series – arranged, planned and coordinated a student workshop, public lecture and other events with Denise Gonzales Crisp
01/2011 – 05/2018
FA Program Development Committee — Committee member and occasional lead for the development of a new BFA in Graphic Design program.
Design Thinking Curriculum Committee member — development, implementation and instruction of Design Thinking curriculum for IU’s new School of Art and Design.
Mentoring graduate and undergraduate students in Informatics: HCI-D
BFA Thesis Committees — advising, mentoring, critiquing and reviews
BFA Program — Admissions Reviews — interviewed candidates, rated, ranked and commented on admissions portfolios/presentations.
MFA Pre-Orals and Orals Committees.
North Carolina State University
01/2011
Undergraduate Admissions Reviews — rated, ranked and commented on admissions portfolios.
08-09/2010
AIGA Educators Conference — team member/assistant for “Design Research” section.
08/2009 – 01/2010
Graphic Design Graduate Symposium — event overseer and schedule/presenter coordinator.
Cornish College of the Arts — Seattle, WA
2006 – 2009
Annual progress review panel member for second year design students.
2007
Bi-annual design charet — monitored, tracked and mentored student teams.
Misc...
INTERVIEWED:
“Future Design 2008.” Sean Ashcroft, Group Interview, Digital Arts Magazine, December 2007
“The New Face of Logo Design.” Sean Ashcroft, interview and extensive excerpts from online article (”Nothing Up My Sleeve.“ Graphic-Design.com, December 2004), Digit Magazine, March 2006
AWARDED:
2008 Creativeshake — Bronze Award for graduation announcement,
Merit Award for JournalAnywhere identity and Merit Award for JournalAnywhere ad series
2006 Portfolio.com — Merit Award for Brevium identity
2004 Portfolio.com — Merit Award for Epidemic Design’s postcards
ASSISTED:
06/2013 – 12/2014 — Assistant Producer — Grandfather Films
Assistant Producer for documentary film titled, “The Next Great American Game.” Worked with director/filmmaker in determining film content and storyline. Chose interviewees, scheduled and coordinated interviews. Established question sets. Conducted interviews. Assisted director/filmmaker in fieldsite operations.
ORGANIZATIONS / MEMBERSHIPS:
ACM — Association for Computing Machinery
Computer Human Interaction (CHI)
AIGA — Professional Association for Design
AAA — American Anthropological Association
Society for Cultural Anthropolgy
Society for Visual Anthropology